You cannot create experience. You must undergo it.
During my time on the board of GLiTCH and later as the head of marketing, I sought to strengthen the relationship with our members by reviving our social media presence with effective strategies and new types of posts.
While networking events are my specialty, I have had a finger in all manner of social gatherings. From testing sessions, to lectures, to LAN parties, I’ve gone through the motions of the events world.
Interactive – Hover Over
Explore my skillset
Team Management, Leadership, and Scrum
In all new projects I tend to gravitate towards an organizational position. Whether it be during group work at the Hanze, at Indietopia, or for side projects, I always end up taking the lead or acting as a SCRUM Master during development-focused projects. Throughout all of this, I have created dozens of documents and templates which guide people and make management easier and more efficient.
I’ve represented many of the projects I’ve been involved with in nearly every way imaginable. I’ve talked for companies at conventions, business events, attended meetings and negotiated deals. Representing others at public speeches is also familiar to me.
While not my primary focus recently, I’ve developed quite a feel for game systems and interactive experiences through my various professional, educational, and personal projects. My design philosophy focuses on simplicity, elegance, and effect.